Marking 20 years after Guitar Hero hit the market across the Atlantic, providing players everywhere the means to become a rock star. Not in reality, but try convincing someone who has mastered the epic four-minute guitar solo in front of an enthusiastic living-room audience.
Developed by Harmonix, Guitar Hero provided users with a guitar-shaped controller to match coloured notes scrolling down the screen in time with a song. Every sequence mimicked particular chords, producing the sensation of an authentic performance.
Harmonix had already experimented in the music genre before partnering with RedOctane, later acquired by Activision in 2006. Collaboratively, they laid the foundations for an unlikely massively profitable franchise which made a remarkable impact on numerous musicians featured, showcasing classic bands to millions of younger players.
A former executive, former COO from the developer, recalls the initial budgetary hurdles of licensing the recordings – despite the fact initial releases primarily featured cover versions.
“We reproduced every song since the cost was so high,” he explains. “Despite having the necessary permissions by themselves, it was nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and our team was fairly certain the project would flop. But once Guitar Hero took off, and record sales and radio play increased, all artists desired to be in.”
He continues: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their children to the music they adored. It became an intergenerational thing.”
Classic Rock Finds Younger Fans
Northern Irish blues-rock band the Answer had their track in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game brought classic rock to the forefront: “The game offered a larger, new demographic. Typically this had been seen as outdated material, however once it got featured on the game and teenagers were finding it, abruptly it was cool. This validated it, eliminating the outdated tag. It gave all our music renewed popularity.”
In 2008, the band's debut album was still unreleased in the US, meaning Guitar Hero served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “Their crew had on Never Too Late on the tour bus, and several recognized us thanks to the game,” he notes.
Rock’s Heavyweight Titles and Lasting Influence
Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the band more money than any of their records. It sold more than half a million units upon release, and demand for their songs rose of up to 40% at a time when the music business was already collapsing.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, an online personality completed an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of customisation options. This track is challenging even in expert mode, let alone played at double speed while hitting a single one of its near 4,000 notes. The streamer stated requiring nine months of practice.
“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should pick up a real gun and go to war,” says musician Herman Li.
The band previously completed a profitable run before their hit appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label informing us that we were selling albums rapidly,” he shares. “It exploded when we next toured, and we were playing just before the headliners on the Mayhem festival.”
Indeed, DragonForce’s exposure from Guitar Hero proved so vast that it has risked eclipsing all other accomplishments. Recently, the song featured in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got a unique musical journey and I'm pleased we played a role of people’s lives”.
The Lasting Legacy of a Iconic Controller
The best promotion, whether it’s for cars, apparel or games, extends beyond than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” Dornbrook says. “That thrill of performing as a music icon on the stage. Since the beginning, the creators believed humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.
Most installments came out in just a five-year period from 2005 to 2010, including derivative titles like DJ Hero, including a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, aside from a brief comeback several years later.
Titles like the fan project and Fortnite Festival have kept the scene alive, and there’s expectations of something from the founders on the way. A new studio has entered work on its debut music game. Original co-founders are both involved as special advisers. Are gamers ready to embrace another game following the classic?
“We thought such titles might become like Madden where you can releases,” he remarks. “There’s so much new music it could remain perennially popular, thus I remain optimistic. There’s no reason why it can’t continue with new generations.”